Tag: game mechanics
Favour — RPGaDay #27
In The Dee Sanction, favours are an example of the lowest form of Angelic magick, base acts of command over the elemental forces that make up the landscape of the etheric realm. Favours work once per game session and automatically work, unless inhibited or prevented from activating — for example, if the …
Rest — RPGaDay #13
An Agent must have the equivalent of a full night’s rest (i.e. about 8 hours) to recover all of their Hits—starting characters have 3. Otherwise, they recover a single Hit for every two hours of uninterrupted sleep. However, sometimes rest is insufficient. Some enemies inflict Consequences that are not as …
It’s In the Cards
I’m running a session of The Dee Sanction at Dragonmeet (visit the website to discover more) in London this weekend. The morning session, somewhere in the big new Ilec Convention Centre. Don’t ask me – I’m sure someone will point you in the right direction on the day. Anyway, in preparation, I have …