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The Dee Sanction

Covert Enochian Intelligence

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Tag: fail forward

CategoriesRPGaDAY

Rare — RPGaDay #22

Posted onSeptember 1, 2020September 1, 2020

In The Dee Sanction, a clear victory should be rare. Nevertheless, I didn’t want success itself to be rare. When you’re dealing with the supernatural and dabbling in the occult, you’re already dealing with a grey agenda, murky with heresy. The Agents have their own livelihood and service preservation to consider, … Continue ReadingRare — RPGaDay #22

CategoriesRPGaDAY

Push — RPGaDay #21

Posted onAugust 25, 2020August 25, 2020

The Agents of Dee are always looking to push on and weather the storm, as the system opts to Fail Forward rather than simply to fail (I touch upon the concept in Meet). There is no push mechanic, as such. You can spend Fortune to re-roll a really bad throw, but otherwise … Continue ReadingPush — RPGaDay #21

CategoriesRPGaDAY

Meet — RPGaDay #18

Posted onAugust 12, 2020August 25, 2020

When I originally wrote The Cthulhu Hack and considered how best to evoke the character expertise found in other games without the need for an endless listing of skills, I chose to focus on how a group of investigators meet and interact. The resilience of those who fight the Mythos lies in … Continue ReadingMeet — RPGaDay #18

Clues to Forgotten Sessions

214 Actual Play adventures All Rolled Up angels atmosphere Challenge Resources character generation Character sheet Complex 214 Concrete Cow conventions Dee Sanction dice mechanics Doctor John Dee Elizabeth I of England fail forward game design game mechanics history improvisation incriminating evidence Journal Kickstarter narrative Numenera Ossulstone Hundred playtest playtesting Queen Elizabeth reading list Role-playing game RPGaDAY sandbox game setting stretch goals tabletop gaming Teamwork The Cthulhu Hack The Dee Sanction The School of Night Tradecraft Tudor dynasty UK Games Expo Walsingham

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