Recent Posts
Suspicion of Competency
The setting for 214 games assume that all characters have sufficient common skills to survive, but nothing more. They’re not hyper competent superheroes or expert field operatives. They’re just consciously incompetent in most respects. Sometimes they’re more capable, but that expertise exists within the character cards and playing with them …
Signs of Treachery
One aspect of play in 214 revolves around the seamy business of corruption, deceit and treachery. Sometimes, the end justifies questionable means to secure certain success. In Complex 214, you may choose to improve your chances of success by exploiting a mutation, for example, or in The Dee Sanction, your …
214
The 214 system is the heart of both Complex 214 and The Dee Sanction, games of suspicion, paranoia and intrigue in very differing settings. Complex 214 takes places in a world of dystopian certainty. Tales of a dystopia driven by fear, bureaucracy and a low level of life expectancy. Born from vats, trained …