The 214 system is the heart of both Complex 214 and The Dee Sanction, games of suspicion, paranoia and intrigue in very differing settings.
Complex 214 takes places in a world of dystopian certainty. Tales of a dystopia driven by fear, bureaucracy and a low level of life expectancy.
Born from vats, trained to fill roles with a minimum level of ambition and competency, you live to work and serve the community first and foremost.
You have been biologically force-grown to a purified and protocol cleared template – you will not have any Mutation.
You have been hypno-trained and edutainment led to work within your defined capacity – you will not have any cause to push or apply skills toward suspect and Unethical Ends.
You work hard all day, eat and relax all evening, then sleep through the allotted suspension cycle – you have no time to engage in suboptimal diversions or foster Secret Affiliations.
In The Dee Sanction, you serve as part of the travelling support for Doctor John Dee and Edward Kelley, as they voyage through eastern Europe.
In 1583, court spymaster Sir Francis Walsingham sent an adept gnostic team to Prague on a mission he didn’t commit to public record. These men journeyed through rough and heretic-infested lands engaged in a task of maximum-security in the defence of the realm from increasing Catholic-fuelled aggression.
Today, still engaged in secret activities for Her Majesty’s government, they survive as scholars of fortune. If you have a supernatural problem… if no one else can help… and if you can find them… maybe you can hire… The Dee Sanction.
Both games include specially designed six-sided dice, displaying facets of storytelling intended to support interpretation of failure and success.
In addition, a deck of cards allows you to rapidly and secretively determine the motivations and special abilities that both differentiate and set your character at odds. Your ends and affiliations drive your success but may also kindle the pyre of your downfall. Beware!
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