Category: RPGaDAY
Strange — RPGaDay #26
As with Cthulhu Hack before it, I have sought to find something strange through the use of as much original source materials as practical. Thankfully, the existence of contemporary material makes this possible, alongside the commentary of more recent academic considering the prevailing belief in the supernatural through varies lenses. …
Rare — RPGaDay #22
In The Dee Sanction, a clear victory should be rare. Nevertheless, I didn’t want success itself to be rare. When you’re dealing with the supernatural and dabbling in the occult, you’re already dealing with a grey agenda, murky with heresy. The Agents have their own livelihood and service preservation to consider, …
Favour — RPGaDay #27
In The Dee Sanction, favours are an example of the lowest form of Angelic magick, base acts of command over the elemental forces that make up the landscape of the etheric realm. Favours work once per game session and automatically work, unless inhibited or prevented from activating — for example, if the …
Humour — RPGaDay #24
Sometimes humour is unavoidable. I fear that I’m my worst enemy in that regard. I have run sessions of The Dee Sanction, The Cthulhu Hack, Symbaroum and others where I aimed for grim and gritty but came away with something less. Oftentimes, that works out, because the moment of light counterbalances the greater …
Investigate — RPGaDay #20
When you’re facing down ancient powers and creatures of unholy folklore, the best approach is to investigate — rather than charge in where Angels might not fear to tread, but at least they’re transcendent immortal entities of pure essence rather than common heretics saved from the gallows. The Better Part …