Author: Paul B
Narrative Results
Dice in the pair used for Complex 214 and The Dee Sanction have symbols on them, intended to help focus the story. The symbols include: equipment, surveillance/vigilance, access, the system, them, and mutation/magic. In practice, when you roll the dice initially, the symbol rolled can help understand – plotwise – …
Suspicion of Competency
The setting for 214 games assume that all characters have sufficient common skills to survive, but nothing more. They’re not hyper competent superheroes or expert field operatives. They’re just consciously incompetent in most respects. Sometimes they’re more capable, but that expertise exists within the character cards and playing with them …