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The Dee Sanction

Covert Enochian Intelligence

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Tag: narrative

CategoriesRPGaDAY

Portal — RPGaDay #30

Posted onSeptember 20, 2020September 20, 2020

The game timeline is intended to be a portal to alternate states of potential investigation, activity and adventure. The road from the sighting of Halley’s Comet in the early 1530s to the death of Queen Elizabeth in the dawning of the 17th century is a winding one. Following the break … Continue ReadingPortal — RPGaDay #30

CategoriesRPGaDAY

Investigate — RPGaDay #20

Posted onAugust 27, 2020

When you’re facing down ancient powers and creatures of unholy folklore, the best approach is to investigate — rather than charge in where Angels might not fear to tread, but at least they’re transcendent immortal entities of pure essence rather than common heretics saved from the gallows. The Better Part … Continue ReadingInvestigate — RPGaDay #20

CategoriesGame Mechanics Playtesting

Narrative Results

Posted onNovember 11, 2014

Dice in the pair used for Complex 214 and The Dee Sanction have symbols on them, intended to help focus the story. The symbols include: equipment, surveillance/vigilance, access, the system, them, and mutation/magic. In practice, when you roll the dice initially, the symbol rolled can help understand – plotwise – … Continue ReadingNarrative Results

Clues to Forgotten Sessions

214 Actual Play adventures All Rolled Up angels atmosphere Challenge Resources character generation Character sheet Complex 214 Concrete Cow conventions Dee Sanction dice mechanics Doctor John Dee Elizabeth I of England fail forward game design game mechanics history improvisation incriminating evidence Journal Kickstarter narrative Numenera Ossulstone Hundred playtest playtesting Queen Elizabeth reading list Role-playing game RPGaDAY sandbox game setting stretch goals tabletop gaming Teamwork The Cthulhu Hack The Dee Sanction The School of Night Tradecraft Tudor dynasty UK Games Expo Walsingham

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