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Covert Enochian Intelligence

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Tag: Journal

CategoriesRPGaDAY

Experience — RPGaDay #31

Posted onOctober 29, 2020

Similar to The Cthulhu Hack, experience in The Dee Sanction is less about an accumulation of power and more about furthering the campaign. The value of an adventure lies in the impact it has on the setting, a little bit like a TV serial where the arc plot is the key and the … Continue ReadingExperience — RPGaDay #31

CategoriesRPGaDAY

Edge — RPGaDay #23

Posted onSeptember 4, 2020September 4, 2020

The players and GM of The Dee Sanction have the option to play on the edge of the unknown. By that, the intent of the game is not to know everything in advance of every session. However, that isn’t to say that a lot of things can’t be handled intelligently … Continue ReadingEdge — RPGaDay #23

CategoriesRPGaDAY

Rare — RPGaDay #22

Posted onSeptember 1, 2020September 1, 2020

In The Dee Sanction, a clear victory should be rare. Nevertheless, I didn’t want success itself to be rare. When you’re dealing with the supernatural and dabbling in the occult, you’re already dealing with a grey agenda, murky with heresy. The Agents have their own livelihood and service preservation to consider, … Continue ReadingRare — RPGaDay #22

CategoriesRPGaDAY

Close — RPGaDay #28

Posted onAugust 29, 2020August 29, 2020

You shouldn’t get too close. Your character is not immortal. They’re not a hero. They live day-to-day thankful that they didn’t hang on the gallow or rot in a jail cell. Witchcraft is a serious business and you have been given a second chance to right your wrongs. Like The Cthulhu … Continue ReadingClose — RPGaDay #28

Clues to Forgotten Sessions

214 adventures All Rolled Up angels atmosphere Challenge Resources character advancement Character Cards character generation Character sheet Complex 214 Concrete Cow conventions counter economy Dee Sanction dice mechanics Doctor John Dee Elizabeth I of England fail forward Francis Walsingham game design Gamemaster game mechanics history incriminating evidence Journal Kickstarter Maelstrom narrative playtest playtesting Queen Elizabeth reading list Role-playing game RPGaDAY sandbox game setting stretch goals tabletop gaming Teamwork The Cthulhu Hack The Dee Sanction Tudor dynasty Walsingham Witchcraft Act

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  • Actual Play (1)
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  • Events (6)
  • Fiction (1)
  • Game Gear (2)
  • Game Mechanics (19)
  • Kickstarter (4)
  • Open (3)
  • Playtesting (19)
  • RPGaDAY (30)
  • Setting (6)
  • Update (3)

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