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The Dee Sanction

Covert Enochian Intelligence

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Tag: game mechanics

CategoriesAbilities

Playing with Abilities

Posted onMarch 17, 2023March 17, 2023

Abilities set characters apart. In a session, a player can use all kinds of personal resources generated at the genesis of their character. A simple thing like coming from the same town as someone, for example, can sway a decision or a reaction. If the character possesses a Swiss Dagger, … Continue ReadingPlaying with Abilities

CategoriesGame Mechanics Question and Answer

Advantage & Disadvantage

Posted onJune 5, 2021

I acknowledge that a terse core book means that sometimes, the mechanics might not settle into place the first time on reading. Or the second. However, with doubt come questions, and with questions comes the opportunity to put together a fuller response. On the Discord, Guybrush asked: Could someone please … Continue ReadingAdvantage & Disadvantage

CategoriesGame Mechanics

Nightmare – A Sample Combat

Posted onMay 15, 2021May 17, 2021

I have had various requests to explain combat in The Dee Sanction. I have outlined a fight below, and I might return and add detail if what I’ve written doesn’t quite have the level of useful information needed. A ‘Mare Scenario Agents Julian Dunham and Isabel le Bone arrive at The … Continue ReadingNightmare – A Sample Combat

CategoriesPlaytesting

Dee’s Diary (No 1): Simple Goals

Posted onApril 30, 2021

I think the suspicion, paranoia and intrigue of old have gone. In 1583, court spymaster Sir Francis Walsingham sent an adept gnostic team to Prague on a mission he didn’t commit to public record. These men journeyed through rough and heretic-infested lands engaged in a task of maximum-security in the … Continue ReadingDee’s Diary (No 1): Simple Goals

CategoriesGame Mechanics Open

A Discovery of Tradecraft

Posted onApril 26, 2021April 26, 2021

I do not claim to have the ways or means to explain Tradecraft in a way that will be clear to everyone. When I wrote it up, I imagined it was both an ephemeral skill and a means to pull of a blinder when the moment mattered. For the former, … Continue ReadingA Discovery of Tradecraft

CategoriesOpen

Update Draft Released

Posted onFebruary 16, 2021

Those who backed The Dee Sanction Kickstarter have been sent a revised edition of the Draft Core Rules and we edge closer to a final version in that release. For those who have a copy in hand (and those who don’t can safely stop reading now!), the following key changes … Continue ReadingUpdate Draft Released

CategoriesGame Mechanics

Checking the Numbers

Posted onDecember 8, 2020

There’s a weird juggling act going on between totally freestyle game design and having a solid structure of checks and balances. On the one hand, the numbers should make perfect sense. On the other hand, balance blows. Don’t get me wrong, there does need to be some kind of structure … Continue ReadingChecking the Numbers

CategoriesRPGaDAY

Lever — RPGaDay #25

Posted onSeptember 4, 2020September 4, 2020

The system for The Dee Sanction provides a very basic combat system and approach with the levers and pulleys to make a formidable opponent terrifying and a weak one, necessarily, a pushover. At the same time, I have been trying to find the best way possible to make it pseudo-compatible with other … Continue ReadingLever — RPGaDay #25

CategoriesRPGaDAY

Favour — RPGaDay #27

Posted onAugust 27, 2020August 27, 2020

In The Dee Sanction, favours are an example of the lowest form of Angelic magick, base acts of command over the elemental forces that make up the landscape of the etheric realm. Favours work once per game session and automatically work, unless inhibited or prevented from activating — for example, if the … Continue ReadingFavour — RPGaDay #27

CategoriesRPGaDAY

Push — RPGaDay #21

Posted onAugust 25, 2020August 25, 2020

The Agents of Dee are always looking to push on and weather the storm, as the system opts to Fail Forward rather than simply to fail (I touch upon the concept in Meet). There is no push mechanic, as such. You can spend Fortune to re-roll a really bad throw, but otherwise … Continue ReadingPush — RPGaDay #21

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