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the Dee Sanction

ADVENTURES IN COVERT ENOCHIAN INTELLIGENCE

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Tag: Elizabeth I of England

CategoriesPlaytesting

Weapons of Magick and Devilry

Posted onOctober 20, 2015August 17, 2016

The Dee Sanction is a game and setting in a steady state of development. It uses a fast-paced, card-based character generation system to get the game up-and-running in moments. Players take on the roles of outsiders, dabblers, and criminals, given a second chance when recruited as investigators into Queen Elizabeth’s … Continue ReadingWeapons of Magick and Devilry

CategoriesSetting

Garlands of Deceit

Posted onApril 27, 2015August 31, 2020

I’m having an interesting time reading about John Dee and his role as an intelligencer within the court of Queen Elizabeth, referenced in the early sections of The Essential Enochian Grimoire: An Introduction to Angel Magick from Dr John Dee to the Golden Dawn. While I was mainly looking for more … Continue ReadingGarlands of Deceit

CategoriesPlaytesting

Matters Magickal and Mechanical

Posted onOctober 28, 2014

Running The Bell Tolls last night for my local group. This will be an adventure I’ll run at conventions to playtest The Dee Sanction. I want to run this one in a single session, about 3 1/2 – and the version I ran bodes well for that. While we didn’t … Continue ReadingMatters Magickal and Mechanical

CategoriesGame Mechanics

Embrace the Dark Side

Posted onOctober 25, 2014

Mindful that I have to get running playtest sessions with all of the essential components in place, I have been working on the cards for The Dee Sanction. I don’t need a complete set, but I need enough to make the process of character generation straight from the deck a … Continue ReadingEmbrace the Dark Side

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Neither the circle without the line, nor the line without the point, can be artificially produced. It is, therefore, by virtue of the point and the Monad that all things commence to emerge in principle.

John Dee, Theorem II

The Dee Sanction Core Rules for Elizabethan intrigue and supernatural investigation tabletop roleplaying featuring an image of John Dee performing an experiment before Queen Elizabeth and her court

Core Rules on DriveThru and All Rolled Up

A supplement for spiritual and strange supernatural powers to include in character generation for the Elizabethan investigation tabletop roleplaying game The Dee Sanction featuring an image of John Dee and Edward Kelley in a graveyard confronting a ghost at night

The Sight on DriveThru and All Rolled Up

A hand drawn map of the east end of late Tudor London created with considerable artistic licence for The Dee Sanction tabletop roleplaying game including the Thames, Tower of London, old London Bridge, and northern Southwark

Ossulstone Hundred on DriveThru and All Rolled Up

The Book of Days character sheets and investigation journal for tabletop roleplaying featuring a complex summoning sigil known as the Sigellum Dei used by Doctor John Dee to engage with angels

Book of Days on DriveThru and All Rolled Up

Abaddons Puppet a third party adventure for The Dee Sanction featuring witches giving offerings to their dark lord as strange demons and spirits fly overhead

Abaddon's Puppet on  DriveThru

Upper skull of a human being etched and edhed with gold against a darkened backdrop filled completely with a wall of more human skulls

Adventures on  DriveThru  and  All Rolled Up

Clues to Forgotten Sessions

214 Actual Play adventures All Rolled Up angels atmosphere Black Seal Challenge Resources character generation Character sheet Complex 214 Concrete Cow conventions Dee Sanction dice mechanics Doctor John Dee Elizabeth I of England Ex Libris fail forward game design game mechanics history incriminating evidence Journal Kickstarter Maelstrom narrative Ossulstone Hundred playtest playtesting Queen Elizabeth reading list Role-playing game RPGaDAY sandbox game setting stretch goals tabletop gaming the Church The Cthulhu Hack The Dee Sanction The School of Night Tradecraft Tudor dynasty UK Games Expo

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