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The Dee Sanction

Covert Enochian Intelligence

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Tag: Character sheet

CategoriesGame Gear

Character Sheet

Posted onJuly 7, 2018July 7, 2018

The Dee Sanction character sheet. Or, more precisely, another character sheet. In the space of four years – and it has been that long, as I can evidence from the session at Dragonmeet in the dim and distant past – the table has seen a variety of record sheets for … Continue ReadingCharacter Sheet

CategoriesPlaytesting

The Princess Deviation

Posted onAugust 20, 2016

Building up to some more playtesting of The Dee Sanction, ready or not. As mentioned before, the game will use the same basic mechanic of needing to roll a 7, but I’ll be testing new approaches to improving the chances of success. Characters track their physical and mental condition with … Continue ReadingThe Princess Deviation

CategoriesGame Mechanics Playtesting

Token Fiddliness

Posted onMarch 22, 2015August 17, 2016

We playtest to make games better. You accept feedback to allow that process to progress and allow a game to grow. I have been running games of 214 for that very reason – and I hope to run more. I have games at Seven Hills and UK Games Expo over the … Continue ReadingToken Fiddliness

CategoriesGame Mechanics

Skills Don’t Recharge

Posted onNovember 23, 2014

One thing that has come from my reading and through player feedback has been a bit of confusion and even dissatisfaction with abilities that recharge. If you know how to do trick shooting, forensically search a room, or break a safe, why would that ability not work every round? From … Continue ReadingSkills Don’t Recharge

CategoriesGame Mechanics

One-off Adventures

Posted onNovember 18, 2014

I had one of those inspiration moments again last night, though this one took place out in the garage on my exercise bike. Those thoughtful moments alone seem to be a fertile time for interesting thoughts. Key amongst those thoughts, I have decided to focus on 214 as a system … Continue ReadingOne-off Adventures

CategoriesGame Mechanics Playtesting

Narrative Results

Posted onNovember 11, 2014

Dice in the pair used for Complex 214 and The Dee Sanction have symbols on them, intended to help focus the story. The symbols include: equipment, surveillance/vigilance, access, the system, them, and mutation/magic. In practice, when you roll the dice initially, the symbol rolled can help understand – plotwise – … Continue ReadingNarrative Results

Clues to Forgotten Sessions

214 Actual Play adventures All Rolled Up angels atmosphere Challenge Resources character generation Character sheet Complex 214 Concrete Cow conventions Dee Sanction dice mechanics Doctor John Dee Elizabeth I of England fail forward game design game mechanics history improvisation incriminating evidence Journal Kickstarter narrative Numenera Ossulstone Hundred playtest playtesting Queen Elizabeth reading list Role-playing game RPGaDAY sandbox game setting stretch goals tabletop gaming Teamwork The Cthulhu Hack The Dee Sanction The School of Night Tradecraft Tudor dynasty UK Games Expo Walsingham

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