Weapons of Magick and Devilry

The Dee Sanction is a game and setting in a steady state of development. It uses a fast-paced, card-based character generation system to get the game up-and-running in moments. Players take on the roles of outsiders, dabblers, and criminals, given a second chance when recruited as investigators into Queen Elizabeth’s intelligence task force for handling […]

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Silence is Golden

I have not been idle in my work on 214. Silence does not mean idleness. If anything, silence means doing more work. Neither angels nor game mechanics can summon themselves into existence without assistance… I have been pondering on the core principles – and therein the core mechanical tricks – of the system. I do not […]

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Careful Preparations

As I have UK Games Expo in less than 2 weeks time and a session to run tomorrow evening, a little prep appeared in order for The Dee Sanction. I have spent some of today doing just that – having spent yesterday assisting with more general event prep. Today, I have: Tweaked the rules for completing […]

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Garlands of Deceit

I’m having an interesting time reading about John Dee and his role as an intelligencer within the court of Queen Elizabeth, referenced in the early sections of The Essential Enochian Grimoire: An Introduction to Angel Magick from Dr. John Dee to the Golden Dawn. While I was mainly looking for more information about Dee’s exploits with […]

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The Dee Sanction at the Cow

This weekend, I ran two games of The Dee Sanction, at Concrete Cow in Milton Keynes. I suspect I will ruminate and post more than once on the outcome from these sessions. I ran two adventures, both of which I’d run before. ‘The Gongfermor Deception‘ has been run at least four times now, and I […]

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