All The Angels

So, after much time and rumination my thoughts have started to tun (a little) toward the business of resolving my issue with characters and mechanics. While I cannot guarantee that I have found the solution, I have ideas that I can playtest – which seems like the most positive and constructive point to start from. […]

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Weapons of Magick and Devilry

The Dee Sanction is a game and setting in a steady state of development. It uses a fast-paced, card-based character generation system to get the game up-and-running in moments. Players take on the roles of outsiders, dabblers, and criminals, given a second chance when recruited as investigators into Queen Elizabeth’s intelligence task force for handling […]

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The Dee Sanction at the Cow

This weekend, I ran two games of The Dee Sanction, at Concrete Cow in Milton Keynes. I suspect I will ruminate and post more than once on the outcome from these sessions. I ran two adventures, both of which I’d run before. ‘The Gongfermor Deception‘ has been run at least four times now, and I […]

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The Me in Team

Teamwork. What is it good for? That’s a tough one. In the session of The Dee Sanction I ran at Dragonmeet on Saturday, I found the teamwork dynamic of the group worked quite well. When someone faced a challenge and they rolled outside their success threshold, the team generally jumped in to help. Once they […]

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Playtesting at Dragonmeet

Dragonmeet 2014 at the ILEC Conference Centre saw me running another playtest session of 214. I ran The Dee Sanction setting using a new adventure called “The Holy Wax Infant of Prague“. I had five players and a table in the open gaming area (where I had the opportunity to build my own table). I […]

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