Pre-Generated Characters

During the playtesting of The Dee Sanction, it always proved useful to have a set of pre-generated characters to hand. While I could sometimes depend on player-created characters as part of an ongoing game, pre-gens make a useful fallback option for one-shots and conventions. The five characters in the Pre-Generated Character … Continue ReadingPre-Generated Characters

Utility: The Spark

With the planned intention of using a reusable system at the heart of The Dee Sanction for other games, I’m building that system – the Utility Roleplaying System – up as a central document. I’m dealing with basic mechanics first; the next section will be the broad brush of character … Continue ReadingUtility: The Spark