Not Bow to History

Cinema does not bow to history. Why should we gamers? When you go to see a film at the cinema, you accept that the studio, writer, director and other associated parties have played their part in confirming the verisimilitude of their film’s historical context and backdrop. No one expect you to turn up having completed […]

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All The Angels

So, after much time and rumination my thoughts have started to tun (a little) toward the business of resolving my issue with characters and mechanics. While I cannot guarantee that I have found the solution, I have ideas that I can playtest – which seems like the most positive and constructive point to start from. […]

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Weapons of Magick and Devilry

The Dee Sanction is a game and setting in a steady state of development. It uses a fast-paced, card-based character generation system to get the game up-and-running in moments. Players take on the roles of outsiders, dabblers, and criminals, given a second chance when recruited as investigators into Queen Elizabeth’s intelligence task force for handling […]

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Silence is Golden

I have not been idle in my work on 214. Silence does not mean idleness. If anything, silence means doing more work. Neither angels nor game mechanics can summon themselves into existence without assistance… I have been pondering on the core principles – and therein the core mechanical tricks – of the system. I do not […]

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